The days of hiding in a basement rolling dice and playing "Dungeons and Dragons" in darkness are over.
"You no longer feel alone, you're no longer cast out," said Matthew Lillard, actor and co-founder of Beadle and Grimms, a gaming company. "You are surrounded by people like you, There is a fading community There's a story that says out there is something you love and no more afraid to love that thing aloud."
The latest edition of "Dungeons and Dragons" has been more talkative in reporting than earlier versions, Tito said, allowing players to focus more on narration than technical game mechanics .
"The fifth edition is a wonderful edition that is easier to engage in as a new player and really supports the change of rules," said Deborah Ann Woll, artist and dungeon master of "Relics and Rarities of Geek & Sundry, "a" Dungeons and Dragons "show. "I love that they are very much like it's a guidebook and a plan and if you want to do something else or not remember a rule, just do it. I want them to be unstable."
The fifth edition is very well received by fans of "Dungeons and Dragons" whose sales year has grown double digits. And the growth continues to grow, Tito said. Coast Wizards do not express exact sales figures for the brand. "When a new edition for a game like this release, there is an ups and downs of activity, people are really excited about it and then, history, that disorder has waned," he said. "The fifth edition completely cut off that model out of the water. At the release of 2014, it grew and continued to grow. Each type of model statistics we have already used from the history of & # 39; Dungeons and Dragons are damaged at this point. So, we're in territories that are not on the map. "